 |
Ammunition Basket |
Deployable storage for arrows and bolts, where your Guards and Companions can fill their quivers. |
|
 |
Arrow Quiver |
Allows the wearer to carry 30 arrows of one type |
|
 |
Bag |
Allows the wearer to carry a few items on a belt. |
|
| |
Bandit’s Cape |
|
|
 |
Big Backpack |
Allows the wearer to carry even more items on the back. |
3 |
 |
Bolt Quiver |
Allows the wearer to carry 30 bolts of one type. |
|
 |
Cart |
Required for caravan deliveries and trading. |
|
 |
Cassian Bolt Quiver |
Allows the wearer to carry 60 bolts. |
|
| |
Civilian’s Cape |
|
|
| |
Falsgar’s Cape |
Not available in normal game. |
|
 |
Food Bag |
This specialized satchel offers extra food storage for you and your companions, essential for long crusades. |
1 |
 |
Halmayan Arrow Quiver |
Allows the wearer to carry 60 arrows. |
|
 |
Log Sling |
Doubles the log carrying capacity of lumberjacks. |
|
| |
Normal Cape 2 |
|
|
| |
Poor Cape 1 |
|
|
| |
Poor Cape 6 |
|
|
| |
Rich Cape 2 |
|
|
| |
Rich Cape 5 |
|
|
 |
Seed Pouch |
Allows easy transportation of seeds for planting. |
|
| |
Sleeping Bag |
A simple bed to get through the night |
|
 |
Small Backpack |
Allows the wearer to carry items on your back. |
1 |
 |
Small trap |
This basic trap requires bait and actual rabbits nearby to secure a quick meal, so placing it in dense forest is most effective. |
|
 |
Standing Torch |
Simple standing torch that illuminates everything in the area. |
|
 |
Watering Pot |
Holds a fair amount of water |
|